AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in Europe Q4 2021
Explore the performance of the top 5 boxing games on Android in Europe during Q4 2021, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 boxing games on Android in Europe showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for each game, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight experienced fluctuations in weekly revenue, starting at approximately $7.3K at the end of September and gradually decreasing to around $4.6K in early December, before recovering to about $6.3K by the end of the quarter. Weekly downloads saw a decline from 11.5K in late September to 3.3K in mid-November, but there was a notable increase to 8.8K by the end of December. Active users followed a similar pattern, dropping from 37.2K to 17.6K by early November, then rising to 27.1K in the final week of December.
Topps® WWE SLAM: Card Trader saw a steady decline in weekly revenue from $8.4K at the end of September to $1.8K by the end of December. Active users decreased from 1.5K in late September to just under 900 by the end of the quarter. Weekly downloads were negligible throughout the period.
Real Boxing 2 showed relatively stable weekly revenue, maintaining around $3.5K to $4.1K throughout the quarter. Downloads were robust, starting at 44.3K in late September and peaking at 55.6K in late November, before settling at 42.5K by the end of December. Active users remained strong, increasing from 77.5K in late September to 96.4K in early December, then slightly declining to 76.7K by the end of the month.
WWE Mayhem had varied weekly revenue, starting at $3.2K in late September, dropping to $1.7K in mid-November, and then recovering to $4.5K by late December. Weekly downloads showed a consistent upward trend, from 5K in late September to 10.8K by the end of the year. Active users also increased steadily, from 10.8K to 17.4K over the same period.
Burrito Bison: Launcha Libre had a relatively stable performance. Weekly revenue fluctuated around $1.7K to $3.1K, with a minor dip mid-quarter. Downloads saw a peak of 23.2K in mid-November, before settling at 15.2K by the end of December. Active users remained high, starting at 79.8K and maintaining around 76.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.